1 December 1999 Artificial retina chips as on-chip image processors and gesture-oriented interfaces
Hiroshi Kage, William T. Freeman, Yasunari Miyake, Eiichi Funatsu, Ken-ichi Tanaka, Kazuo Kyuma
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Players of a video game may sometimes find the use of conventional interfaces inappropriate. In such cases, we think that interfaces realized with a vision-based gesture recognition system may find favor. The artificial retina (AR) chip is a versatile image sensor whose use ranges from normal image acquisition to on-chip image processing, including on-chip image convolution. In this paper, we describe a gesture- input video game system, with the AR module including the AR chip, and motion-based gesture recognition algorithms. We showed that the algorithms can be accelerated by projection data, the direct output from the AR chip. To show its performance, we have applied our system to two commercially available video games.
Hiroshi Kage, William T. Freeman, Yasunari Miyake, Eiichi Funatsu, Ken-ichi Tanaka, and Kazuo Kyuma "Artificial retina chips as on-chip image processors and gesture-oriented interfaces," Optical Engineering 38(12), (1 December 1999). https://doi.org/10.1117/1.602300
Published: 1 December 1999
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Cited by 4 scholarly publications.
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KEYWORDS
Interfaces

Autoregressive models

Image processing

Detection and tracking algorithms

Optical flow

Image sensors

Retina

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