Presentation + Paper
21 August 2020 Ten years after (no, not the band): advancements in optical engineering computations over the decade(s)
Author Affiliations +
Abstract
Global optimization of imaging lenses, non-sequential ray tracing for illumination (or stray light) analyses, FDTD modeling of 3D photonic devices, optical field calculations by the Gaussian beamlet method, and image simulations using very large 2D FFTs can be some of the most computer intensive tasks in optical engineering. An example of the first on reasonably–priced Intel/Microsoft platforms is used to test whether relevant single-core computational speeds have kept up with predictions, from the early 1990’s 32-bit 486s running extended DOS to today’s 64-bit CPUs running Windows 10. It is found that before around 2005, performance doubled every 18 months (equivalent to 100 times every decade) as predicted by House’s variant of Moore’s 1975 law. At that time thermal issues lead to a more efficient microarchitecture and a relative stagnation of CPU frequencies so progress slowed significantly, but could be mostly reclaimed by the effective utilization of a large number of computational cores. Therefore, previously published results comparing multi-core performance on the other tasks will be updated using nearly a decade newer CPUs and GPUs. Even though they have much higher clock rates and core counts than the old hardware, their relative performances fall short (and sometimes far short) of expectations.
Conference Presentation
© (2020) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Alan W. Greynolds "Ten years after (no, not the band): advancements in optical engineering computations over the decade(s)", Proc. SPIE 11483, Novel Optical Systems, Methods, and Applications XXIII, 114830C (21 August 2020); https://doi.org/10.1117/12.2564723
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Optical engineering

Finite-difference time-domain method

3D modeling

Ray tracing

Computer simulations

Lens design

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