Paper
30 March 1995 Three-dimensional (3D) textures using stereo kaleidoscopes
Author Affiliations +
Proceedings Volume 2409, Stereoscopic Displays and Virtual Reality Systems II; (1995) https://doi.org/10.1117/12.205845
Event: IS&T/SPIE's Symposium on Electronic Imaging: Science and Technology, 1995, San Jose, CA, United States
Abstract
Kaleidoscopes are normally constructed of three mirrors in a triangular pattern set in a tube. A changing 2D image is set at one end of the tube and observed by a monoscopic viewer at the opposite end. The orientation of the mirrors produces an infinite wall paper pattern with symmetries described by the algebraic structure known as the Dihedral Group D3. We show that the kaleidoscope can be used to generate 3D textures in a natural way. We generalize the kaleidoscope to allow binocular viewing, any number of mirrors, warped mirrors and objects which can move in and out of the tube at various depths. The images are produced using the rendering technique of ray tracing.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David F. McAllister and Dafan Pang "Three-dimensional (3D) textures using stereo kaleidoscopes", Proc. SPIE 2409, Stereoscopic Displays and Virtual Reality Systems II, (30 March 1995); https://doi.org/10.1117/12.205845
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KEYWORDS
Mirrors

Eye

Ray tracing

Light sources

Optical spheres

Computer graphics

Computer science

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