Paper
1 April 2016 Underwater camera with depth measurement
Wei-Chih Wang, Keng-Ren Lin, Chi L. Tsui, David Schipf, Jonathan Leang
Author Affiliations +
Abstract
The objective of this study is to develop an RGB-D (video + depth) camera that provides three-dimensional image data for use in the haptic feedback of a robotic underwater ordnance recovery system. Two camera systems were developed and studied. The first depth camera relies on structured light (as used by the Microsoft Kinect), where the displacement of an object is determined by variations of the geometry of a projected pattern. The other camera system is based on a Time of Flight (ToF) depth camera. The results of the structural light camera system shows that the camera system requires a stronger light source with a similar operating wavelength and bandwidth to achieve a desirable working distance in water. This approach might not be robust enough for our proposed underwater RGB-D camera system, as it will require a complete re-design of the light source component. The ToF camera system instead, allows an arbitrary placement of light source and camera. The intensity output of the broadband LED light source in the ToF camera system can be increased by putting them into an array configuration and the LEDs can be modulated comfortably with any waveform and frequencies required by the ToF camera. In this paper, both camera were evaluated and experiments were conducted to demonstrate the versatility of the ToF camera.
© (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wei-Chih Wang, Keng-Ren Lin, Chi L. Tsui, David Schipf, and Jonathan Leang "Underwater camera with depth measurement", Proc. SPIE 9805, Health Monitoring of Structural and Biological Systems 2016, 980529 (1 April 2016); https://doi.org/10.1117/12.2219013
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Cited by 1 scholarly publication.
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KEYWORDS
Cameras

Imaging systems

Light sources

Time of flight cameras

RGB color model

Distortion

Structured light

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