1 May 1993 Production of statistically nonstationary stochastic structure realizations for infrared background scene simulations
Lisa A. Strugala, Robert D. Sears, Jerry E. Newt, Bruce J. Herman
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Abstract
We describe the development of a 3-D statistically nonstationary earthlimb stochastic structure representation and its application to earthlimb infrared (IR) background structure simulations. An earthlimb viewing geometry is defined by the location of both observer and source in space. The line-of-sight tangent altitude is the minimum altitude of the trajectory, defined at the earth-centered perpendicular to the line of sight. The stochastic structure overlay is constructed from a 2-D diagonal cut through a 3-D matrix of correlated Gaussian deviates; each plane of the matrix represents a statistically constant representation of the 2-D correlation lengths at a given altitude above the earth. Each matrix plane is generated using successive 2-D fast Fourier transform routines that have empirical values of vertical and horizontal correlation lengths as input. The total deviate variance versus altitude is then scaled from empirical measurements of fluctuations in atmospheric density, temperature, and/or emissivity. These structure generators are used both as perturbations on input atmospheric data to IR radiance codes and as high-resolution overlays to earthlimb lR mean-radiance 2-D scenes. An IR structured scene realization and scene validation analysis is presented.
Lisa A. Strugala, Robert D. Sears, Jerry E. Newt, and Bruce J. Herman "Production of statistically nonstationary stochastic structure realizations for infrared background scene simulations," Optical Engineering 32(5), (1 May 1993). https://doi.org/10.1117/12.133380
Published: 1 May 1993
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Cited by 5 scholarly publications.
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KEYWORDS
Atmospheric modeling

Sensors

Stochastic processes

Earth's atmosphere

Atmospheric physics

Fourier transforms

Statistical analysis

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