Paper
27 November 2017 3D visualization of optical ray aberration and its broadcasting to smartphones by ray aberration generator
Brandon Hellman, Erica Bosset, Luke Ender, Naveed Jafari, Phillip McCann, Chris Nguyen, Chris Summitt, Sunglin Wang, Yuzuru Takashima
Author Affiliations +
Proceedings Volume 10590, International Optical Design Conference 2017; 105900D (2017) https://doi.org/10.1117/12.2288143
Event: International Optical Design Conference - IODC 2017, 2017, Denver, United States
Abstract
The ray formalism is critical to understanding light propagation, yet current pedagogy relies on inadequate 2D representations. We present a system in which real light rays are visualized through an optical system by using a collimated laser bundle of light and a fog chamber. Implementation for remote and immersive access is enabled by leveraging a commercially available 3D viewer and gesture-based remote controlling of the tool via bi-directional communication over the Internet.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Brandon Hellman, Erica Bosset, Luke Ender, Naveed Jafari, Phillip McCann, Chris Nguyen, Chris Summitt, Sunglin Wang, and Yuzuru Takashima "3D visualization of optical ray aberration and its broadcasting to smartphones by ray aberration generator", Proc. SPIE 10590, International Optical Design Conference 2017, 105900D (27 November 2017); https://doi.org/10.1117/12.2288143
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KEYWORDS
Geometrical optics

3D visualizations

Aberration theory

Visualization

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