Paper
28 August 2023 A quantitative analysis of training effects for the touch screen-based flashcard game attention training
Yixing He, Xiyang Zhang, Shengjing Hu, Suogang Wang
Author Affiliations +
Proceedings Volume 12724, Second International Conference on Biomedical and Intelligent Systems (IC-BIS 2023); 1272403 (2023) https://doi.org/10.1117/12.2687395
Event: Second International Conference on Biomedical and Intelligent Systems (IC-BIS2023), 2023, Xiamen, China
Abstract
Attention problems are common problems in adolescents and even adults. In this study, a training protocol based on flashcard game paradigm was designed, and reaction time and eye movement data were recorded during the training. The subjects received attention training twice a week for one month. Subjects took the IVA-CPT attention test before and after training. The study compared and analysed parameters such as reaction time, fixation distribution, fixation time, scanning length, etc. The experimental results showed that the task reaction time of the subjects was significantly shortened after attention training, and various parameters of eye movements were improved and statistically different. After training the attention quotients of IVA-CPT test were greatly improved and statistically different from those before training. This study provides a theoretical basis and technical support for the study of attention training and training effects.
© (2023) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yixing He, Xiyang Zhang, Shengjing Hu, and Suogang Wang "A quantitative analysis of training effects for the touch screen-based flashcard game attention training", Proc. SPIE 12724, Second International Conference on Biomedical and Intelligent Systems (IC-BIS 2023), 1272403 (28 August 2023); https://doi.org/10.1117/12.2687395
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KEYWORDS
Education and training

Visualization

Statistical analysis

Analytical research

Eye tracking

Reflection

Quantitative analysis

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