Paper
23 August 2023 Unreal engine nanite foliage shadow imposter
Wanli Lu
Author Affiliations +
Proceedings Volume 12784, Second International Conference on Applied Statistics, Computational Mathematics, and Software Engineering (ASCMSE 2023); 127842E (2023) https://doi.org/10.1117/12.2692451
Event: 2023 2nd International Conference on Applied Statistics, Computational Mathematics and Software Engineering (ASCMSE 2023), 2023, Kaifeng, China
Abstract
This paper illustrates the purpose of Nanite and how Brian Karis approaches the quest of achieving a better graphic and rendering pipeline. It also discusses the feasibility to increase performance by replacing dynamic shadow-casting foliage with shadow imposters and non-shadow-casting foliage. The idea is to disable expensive World Position Offset shadow on selected foliage and replace it with a static shadow imposter of the current mesh. The foliage shadow imposter mesh could be manually set to lower poly LODs or rendered using Nanite. You will be able to download my shadow imposter forest demo project on GitHub and play-test yourself.
© (2023) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wanli Lu "Unreal engine nanite foliage shadow imposter", Proc. SPIE 12784, Second International Conference on Applied Statistics, Computational Mathematics, and Software Engineering (ASCMSE 2023), 127842E (23 August 2023); https://doi.org/10.1117/12.2692451
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KEYWORDS
Shadows

Voxels

Visualization

Vegetation

Matrices

Light sources and illumination

Transparency

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