Paper
7 June 2024 The 300th anniversary of Immanuel Kant: opportunities and challenges of the mega-event with ethically oriented XR and VFX
Author Affiliations +
Abstract
The 300th birthday of the world-famous German philosopher Immanuel Kant (1724-1804) in 2024 offers an extraordinary opportunity to explore integrating advanced technologies into cultural mega-events. This paper examines the opportunities and challenges of using various technologies, such as Extended Reality (XR) and Visual Effects (VFX), to bring this essential European intellectual to a broader audience. These technologies, including technological advances based on real-time rendering in conjunction with LED volumes and high-quality 3D assets, offer immersive and interactive event experiences. However, the use of these technologies presents specific challenges, such as processing limitations and the need to create specialized content, including the development of 3D models relevant to the life and philosophy of Immanuel Kant. This article provides an overview of the current state of such opportunities and challenges and examines their application in the context of this cultural mega-event. The aim is to create a compelling event experience, e.g., as part of a museum visit, while simultaneously using technology in a meaningful educational way. It is essential not to overload historical and intellectual personalities such as Immanuel Kant with technological possibilities in the sense of an ethical responsibility. At the same time, the creation and communication of knowledge require explanation in a museum context or another explanatory framework.
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Dirk Hagen, Eberhard Hasche, and Reiner Creutzburg "The 300th anniversary of Immanuel Kant: opportunities and challenges of the mega-event with ethically oriented XR and VFX", Proc. SPIE 13033, Multimodal Image Exploitation and Learning 2024, 130330R (7 June 2024); https://doi.org/10.1117/12.3025603
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KEYWORDS
Industry

Virtual reality

Visualization

Augmented reality

Light emitting diodes

Photography

3D modeling

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