Presentation + Paper
7 June 2024 MizSIM: a headless open-source simulation framework for training and evaluating artificial intelligence
Andrii Soloviov, Derek T. Anderson, Andrew R. Buck, Brendan Alvey
Author Affiliations +
Abstract
Advancements in deep learning have revolutionized the artificial intelligence (AI) landscape. However, despite considerable performance enhancements, their reliance on data and the intrinsic opacity of these models remains a challenge, hindering our ability to understand the reasons behind their failures. This paper introduces a headless open-source framework, coined MizSIM, built on the Unreal Engine (UE) to generate high volume and variety synthetic datasets for AI training and evaluation. Through the manipulation of agent and environment parameters, MizSIM can provide detailed performance analysis and failure diagnosis. Leveraging UE’s open-source distribution, cost-effective assets, and high-quality graphics, along with tools like AirSim and the Robotic Operating System (ROS), MizSIM ensures user-friendly design and seamless data extraction. In this article, we demonstrate two MizSIM workflows: one for a single-life computer vision task and the other to evaluate an object detector across hundreds of simulated lives. The overarching aim is to establish a closed-loop environment to enhance AI effectiveness and transparency.
Conference Presentation
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Andrii Soloviov, Derek T. Anderson, Andrew R. Buck, and Brendan Alvey "MizSIM: a headless open-source simulation framework for training and evaluating artificial intelligence", Proc. SPIE 13035, Synthetic Data for Artificial Intelligence and Machine Learning: Tools, Techniques, and Applications II, 130350V (7 June 2024); https://doi.org/10.1117/12.3013110
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KEYWORDS
Artificial intelligence

Education and training

Object detection

Sensors

Computer simulations

Computer vision technology

Robotics

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