Paper
12 August 2005 Realistic realtime illumination of complex environment for immersive systems. A case study: the Parthenon
M. Callieri, P. Debevec, J. Pair, R. Scopigno
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Abstract
Offine rendering techniques have nowadays reached an astonishing level of realism but paying the cost of a long computational time. The new generation of programmable graphic hardware, on the other hand, gives the possibility to implement in realtime some of the visual effects previously available only for cinematographic production. In a collaboration between the Visual Computing Lab (ISTI-CNR) with the Institute for Creative Technologies of the University of Southern California, has been developed a realtime demo that replicate a sequence from the short movie "The Parthenon" presented at Siggraph 2004. The application is designed to run on an immersive reality system, making possible for a user to perceive the virtual environment with a cinematographic visual quality. In this paper we present the principal ideas of the project, discussing design issues and technical solution used for the realtime demo.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
M. Callieri, P. Debevec, J. Pair, and R. Scopigno "Realistic realtime illumination of complex environment for immersive systems. A case study: the Parthenon", Proc. SPIE 5857, Optical Methods for Arts and Archaeology, 58570B (12 August 2005); https://doi.org/10.1117/12.617810
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KEYWORDS
Light sources and illumination

3D modeling

Sun

Spherical lenses

High dynamic range imaging

Visualization

Data modeling

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