Paper
17 July 2009 GPU-accelerated Monte Carlo simulation for photodynamic therapy treatment planning
William Chun Yip Lo, Tianyi David Han, Jonathan Rose, Lothar Lilge
Author Affiliations +
Abstract
Recent improvements in the computing power and programmability of graphics processing units (GPUs) have enabled the possibility of using GPUs for the acceleration of scientific applications, including time-consuming simulations in biomedical optics. This paper describes the acceleration of a standard code for the Monte Carlo (MC) simulation of photons on GPUs. A faster means for performing MC simulations would enable the use of MC-based models for light dose computation in iterative optimization problems such as PDT treatment planning. We describe the computation and how it is mapped onto the many parallel computational units now available on the NVIDIA GTX 200 series GPUs. For a 5 layer skin model simulation, a speedup of 277x was achieved on a single GTX280 GPU over the code executed on an Intel Xeon 5160 processor using 1 CPU core. This approach can be scaled by employing multiple GPUs in a single computer - a 1052x speedup was obtained using 4 GPUs for the same simulation.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
William Chun Yip Lo, Tianyi David Han, Jonathan Rose, and Lothar Lilge "GPU-accelerated Monte Carlo simulation for photodynamic therapy treatment planning", Proc. SPIE 7373, Therapeutic Laser Applications and Laser-Tissue Interactions IV, 737313 (17 July 2009); https://doi.org/10.1117/12.831944
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Cited by 20 scholarly publications.
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KEYWORDS
Photons

Monte Carlo methods

Photodynamic therapy

Computer simulations

Visualization

Absorption

Skin

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