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17 March 2014 Graphics processing unit-based implementation of a one-dimensional novel-look-up-table for real-time computation of Fresnel hologram patterns of three-dimensional objects
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Abstract
A one-dimensional novel-look-up-table (1-D N-LUT) has been implemented on the graphics processing unit of GTX 690 for the real-time computation of Fresnel hologram patterns of three-dimensional (3-D) objects. For that, three types of optimization techniques have been employed, which include the packing technique of input 3-D object data and the managing techniques of on-chip shared memory and registers. Experimental results show that the average hologram calculation time for one object point of the proposed system has been found to be 0.046 ms, which confirms that the proposed system can generate almost 3 frames of Fresnel holograms with 1920×1080  pixels per second for a 3-D object with 8000 object points.
CC BY: © The Authors. Published by SPIE under a Creative Commons Attribution 4.0 Unported License. Distribution or reproduction of this work in whole or in part requires full attribution of the original publication, including its DOI.
Min-Woo Kwon, Seung-Cheol Kim, and Eun-Soo Kim "Graphics processing unit-based implementation of a one-dimensional novel-look-up-table for real-time computation of Fresnel hologram patterns of three-dimensional objects," Optical Engineering 53(3), 035103 (17 March 2014). https://doi.org/10.1117/1.OE.53.3.035103
Published: 17 March 2014
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CITATIONS
Cited by 8 scholarly publications.
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KEYWORDS
Computer generated holography

Holograms

Visualization

Image resolution

3D image processing

Computing systems

Fringe analysis

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