With the development of Terrestrial 3D Laser-scanning technology, as the one of main methods of earth
observing architecture, Terrestrial 3D Laser-scanning technology is increasingly widely applied in the field of
ancient architecture protection. Triangulating a set of scattered 3D points is a common approach but a difficult
problem to surface reconstruction from unorganized point clouds. Because the amount of point cloud data of
ancient architecture is very large and the surface of ancient architecture is very complex comparing to reverse
engineering field, Universal triangulation algorithms are inefficient and ineffective for complex surface. On the
basis of full analysis of the characteristics of the ancient buildings, a modified surface projection-based
triangulation algorithm was proposed in this article, which integrated with the subdivision of the grid by K-D tree
and tangent plane projection triangulation. The algorithm was used in a real project. Experiments show that the
method is more efficient and effective and support for the 3D model reconstruction of ancient buildings is provided.
Segmentation of Point cloud data is a key but difficult problem for architecture 3D reconstruction. Because compared to
reverse engineering, there are more noise in ancient architecture point cloud data of edge because of mirror reflection and
the traditional methods are hard that is not fuzzy in the preceding part of this paper, these methods can't embody the case
of the points of borderline belonging two regions and it is difficult to satisfy demands of segmentation of ancient
architecture point cloud data. Ancient architecture is mostly composed of columniation, plinth, arch, girder and tile on
specifically order. Each of the component's surfaces is regular and smooth and belongingness of borderline points is very
blurry. According to the character the author proposed a modified Fuzzy C-means clustering (MFCM) algorithm, which
is used to add geometrical information during clustering. In addition this method improves belongingness constraints to
avoid influence of noise on the result of segmentation. The algorithm is used in the project "Digital surveying of ancient
architecture--- Forbidden City". Experiments show that the method is a good anti-noise, accuracy and adaptability and
greater degree of human intervention is reduced. After segmentation internal point and point edge can be districted
according membership of every point, so as to facilitate the follow-up to the surface feature extraction and model
identification, and effective support for the three-dimensional model of the reconstruction of ancient buildings is
provided.
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