In high efficiency video coding (HEVC) scheme, the split structure of the largest coding-unit (LCU) is highly variable and laborious due to its recursive quad-tree representation. Thus, the computational complexity of the HEVC encoder increases dramatically. A fast HEVC encoding method is proposed to predict the split structure of the current LCU by using the same structure of the co-located LCU in the reference or temporally-previous frame, in order to reduce the encoding computational complexity. Simulation results show that the proposed method can achieve a reduction in encoding time of 21.3% on average, with a negligible average PSNR loss and a negligible bit rate increase compared with the original HEVC encoding scheme.
KEYWORDS: Image compression, Computer programming, Video coding, Video, Binary data, Optical engineering, Cameras, 3D video compression, 3D image processing, Video compression
This work proposes an efficient bit-plane-based lossless depth-map coding method for an MPEG 3-D video coding scheme. This method uses the distinctive image characteristics between bit planes of the depth map. In the simulations, the performances of the proposed coding method are compared with those of the conventional lossless coding methods, i.e., JPEG-LS, JPEG-2000, and H.264/AVC, in terms of the intra- and also intercoding modes. In intracoding mode, the proposed method achieves the highest compression ratios as 14.28:1 on average. JPEG-LS, JPEG2000, H.264/AVC (CAVLC), and H.264/AVC (CABAC) obtain the compression ratios as 9.74:1, 7.68:1, 9.13:1, and 10.97:1, respectively. In intercoding mode, the proposed method also accomplishes the highest compression ratios as 28.91:1 on average. However, H.264/AVC (CAVLC) and H.264/AVC (CABAC) obtain the compression ratios as 19.82:1 and 23.45:1, respectively.
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