With the rapid development of information in the new era, a concept is put forward. You can observe a scene that doesn't exist near you at home, outdoors and anywhere. It can be a swimming pool, a museum or even an Olympic Games. In this paper, we design a 3D scene roaming system based on augmented reality, which uses augmented reality technology to build a 3D virtual world presented by AR devices in the real world, and with the support of AR devices, users can walk around freely and autonomously in the 3D virtual world to observe the presented scene in an all-round way. The design of the roaming system is mainly developed in Windows environment. The unity3d platform is used for 3D scene design and creation. Mask technology is used to realize the Mask on the basis of 3D scene. A transparent invisible film is pasted on the surface of 3D scene to hide some scenes. It is required that the hidden scenes can be seen only after the scene roaming through the Mask film. Using the ARcore development technology of building the software platform of augmented reality application launched by Google to realize the presentation of 3D scene and human-computer interaction. Package all programs into SDKs and send them to Android platform for running and effect verification.
Access to the requested content is limited to institutions that have purchased or subscribe to SPIE eBooks.
You are receiving this notice because your organization may not have SPIE eBooks access.*
*Shibboleth/Open Athens users─please
sign in
to access your institution's subscriptions.
To obtain this item, you may purchase the complete book in print or electronic format on
SPIE.org.
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.